Kamis, 11 April 2013

[B663.Ebook] Download PDF Instant EaselJS Starter, by Fabio Biondi

Download PDF Instant EaselJS Starter, by Fabio Biondi

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Instant EaselJS Starter, by Fabio Biondi

Instant EaselJS Starter, by Fabio Biondi



Instant EaselJS Starter, by Fabio Biondi

Download PDF Instant EaselJS Starter, by Fabio Biondi

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Instant EaselJS Starter, by Fabio Biondi

Build innovative and engaging HTML5 canvas applications for your mobile and desktop browsers

Overview

  • Learn something new in an Instant! A short, fast, focused guide delivering immediate results.
  • Learn to create interactive web content with the latest version of EaselJS framework and the HTML5 Canvas element
  • Starts with the basics and you will soon find yourself creating responsive and customized applications
  • Learn how to use EaselJS, TweenJS, and PreloadJS to create user interfaces and interactive animations

In Detail

EaselJS, created by Grant Skinner, greatly simplifies application and game development in HTML5 Canvas and allows for the creation of an amazing user experience with a look, feel, and behaviour similar to native iOS and Android applications.

Instant EaselJS Starter is a starter guide that provides you with all the information you need to quickly create HTML5 canvas web applications. You will also learn how to use the other CreateJS tools like PreloadJS, TweenJS, Zoë and the CreateJS Toolkit to create fancy user experiences.

This book provides an introduction of the most important and useful features of EaselJS, part of the CreateJS suite, and a JavaScript library for building rich and interactive Web Content. It will take you through a number of clear and practical tasks that will help you to create your first responsive HTML5 Canvas applications.

What you will learn from this book

  • Download and install EaselJS and the CreateJS tools
  • Draw graphic primitives
  • Display dynamic text
  • Load images with JavaScript and PreloadJS
  • Work with Display Objects and the display list
  • Create the Container class
  • Learn the concept of a registration point
  • Handle mouse and touch events
  • Create animations with TweenJS and the Ticker class
  • Generate and use spritesheets with Zoë and EaselJS
  • Build cross-platform games and applications for desktop and mobile devices

Approach

Get to grips with a new technology, understand what it is and what it can do for you, and then get to work with the most important features and tasks.A short and precise guide to get you started with EaselJS , helping you to create some cool applications and games.

Who this book is written for

EaselJS greatly simplifies application development in HTML5 Canvas using a syntax and an architecture very similar to the ActionScript 3.0 language. As a result, Flash / Flex developers will immediately feel at home but it's very easy to learn even if you've never opened Flash in your life. The book targets Web designers, animators, Digital content producers, and Flash and Flex developers.

It's assumed that you will have some experience in HTML and pure JavaScript.

  • Sales Rank: #2726473 in Books
  • Published on: 2013-03-26
  • Released on: 2013-03-26
  • Original language: English
  • Dimensions: 9.25" h x .13" w x 7.50" l, .0 pounds
  • Binding: Paperback
  • 54 pages

About the Author

Fabio Biondi

Fabio Biondi is a freelancer, living in the north-east of Italy. Since 2003, he deals almost exclusively with the Adobe Flash Platform technologies.

He is an Adobe Certified Instructor (ACI) in Flex, AIR, Flash Professional, Flash Catalyst, and FlashLite (ACE) and he has devoted all his time and resources to the development of custom interactive user interfaces for web, mobile, and touch displays for many international brands.

Since 2011 he has been focusing almost entirely on the development of cross-platform web applications in HTML5, JavaScript, CSS3, AngularJS, and HTML5 canvas through the use of the CreateJS suite.

Fabio runs a blog (www.fabiobiondi.com/blog) and a YouTube channel (http://www.youtube. com/user/BiondiFabio) where he provides tutorials, snippets, and many prototypes related to HTML5, AIR, Flash, Arduino, Kinect, and collaborative applications.

Most helpful customer reviews

5 of 6 people found the following review helpful.
don't know who this book is for
By Ulrich Sinn
Content starts on page three and effectively ends on 38: that's 50 cents per page.
Not much can actually fit into 35 pages. It's a "hello world" tutorial. Not much more.

Disappointing. One star too many.

1 of 1 people found the following review helpful.
A really good start!
By Paolo
In general this book is a really good start for learning a solid way of working with the HTML5 canvas element.
But, if you (like me) come from years of Flash programming, this book is a must have.
The book explains clearly and in detail the key points on which to focus for becoming productive in no time.
You start of course from the classic "Hello World" and you will end up talking about how to make cross-platform web applications for desktop and mobile devices.
Meanwhile you will learn key concepts such as Display List, Spritesheets and Tweens and you will be explained how to use the graphical primitives design, graphic filters and how to manage complex sprite animations!
In short, you will be taught everything you need to know to interact with the incredible power of the canvas element.
All this has been made possible thanks to the great work of the team of Grant Skinner that has developed CreateJS, the a suite of Javascript libraries & tools for building rich, interactive experiences with HTML5 on which this book is based.
I can tell you for sure that you will enjoy again in programming!

1 of 2 people found the following review helpful.
GREAT Jump Starter Book - Very Happy with purchase
By Larry Meadows
I started going to a local meetup and they were talking about CreateJS and EaselJS so when I happened up on this little ebook I decided to give it a try.

Sometimes when jumping into a new platform or SDK you just need a little bit of QUICK and DIRTY help, and that's exactly what this book is.

The book is short, sweet and to the point. Not to in-depth so don't expect to be spinning and touching things to flying off the screen.

This book just gives you a very quick into the EaselJS, PreloadJS, TweenJS, and how to use the some of the common objects to get you going.

I really liked this approach for something simple, now I can take my time and play before spending more money on something more in-depth.

Good Luck, Have Fun, and Create something cool :0

Larry

See all 4 customer reviews...

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